Design System
The core idea is isolation: all styles are scoped to .prismglass,
component classes override the site's global classes of the same name using high-specificity selectors such as .prismglass .btn,
and element-level rules are de-weighted with :where() so they never pollute third-party styles like the comment widget.
--bg-deep: #0b1020;
--glass-medium: rgba(255, 255, 255, 0.06);
--accent-cyan: #22d3ee;
--z-sticky: 200;
}
"The value of a design system lies in reuse, and reuse depends on isolation — change one place without affecting the others."
Component Breakdown
The original HTML was split along its section boundaries into 20 components: base components handle visuals (buttons, cards, badges), interactive components handle behavior (modals, toasts, progress bars), and all of them expose their configuration through props.
- Base components: GlassPanel / Button / Badge / Card / InputField / GlassTable / Navbar…
- Interactive components: Modal / Toast / Tooltip / Dropdown / Progress / Spinner…
- Runtime: PrismGlassRuntime (event delegation, singleton guard)
Interaction Runtime
No hand-written JS is needed anywhere on the page: opening modals, firing toasts, and toggling dropdowns are all declared with
data-pg-* attributes, and the runtime only needs one round of event delegation on document.
import Button from '../../components/PrismGlass/Button.astro';
<!-- Interactions are driven by data-pg-* attributes — no JS required -->
<Button data-pg-open="demoModal">Open modal</Button>